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Thread Statistics | Show CCP posts - 5 post(s) |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
756
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Posted - 2013.08.08 11:57:00 -
[1] - Quote
mynnna wrote:Anharat wrote:>has nothing to do with the tournament >publishes the change right after the tournament seems legit If I could place a bounty on you for this awful post, I would. Gotta admit it is a little suspect, not as if people didn't question the wisdom of the 10% bonus prior to implementation. He is however probably telling the truth when he says the tourny was not the deciding factor, but there is no way it was not a contributing factor. Main thing is likely the FC assigned sentries from blobs in null that I hear is all the rage and has spawned Goddess knows how many threads to date. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
756
|
Posted - 2013.08.08 12:43:00 -
[2] - Quote
Malcanis wrote:Mynnna is I think referring to the much requested, long awaited forum feature whereby you can bounty someone directly through the forum itself. Heh 
My dream changes:
- All eWar revised to use a base number (sensor strength, rename to electronics something) as a target, ie. same as current ECM functionality. Upon succeeding the effects are applied as normal. - ECCM changed to reducing twiddle time as well as doubling sensor strength towards that adversary for one cycle after having been successfully jammed (ie. a definitive end to perma jamming). - FW Implants keep their sensor strength boost (albeit a little lower than now) and will thus be the alpha/omega of eWar defense. - All eWar revised according to the highly successful ECM revamp so that mods themselves are weak'ish while racial hulls sport a massive bonus to their use. - TD's renamed to Targeting Disruption and allowed to affect missile explosion radius/speed dependent on script used (ie. not range, because that's silly .. how do you drain a missiles fuel from afar?)
And the bit relevant to topic at hand: - Drones to use cap for weapons/propulsion thus making them neuting/void targets. Madly high recharge but low reservoirs (to avoid the obvious NOS exploit), enough to stop them for just 2-3 volleys worth if/when cap is alpha'ed - Drone flights are to be considered a ship borne weapon system (even when user might not want them to be), meaning that a flight of drones are treated as a single unit and susceptible to eWar on an equal footing with the drone carrier (ie. use the mothers stat). It is quite frankly insane that drone ships are effectively able to outsource their primary weapons with close to zero downsides in case of being eWar'ed. They keep the ability to scoop/launch to foil eWar like they do damage. - New skill (or attached to existing) that sets a limit to how many flight any one person can control, suggestion would be to use the skill Combat Drones (rank 2) and allow one or two flights per skill level. NB: Might also tie the limit to hull sizes so that a frig can handle just one outsourced flight and a BS can handle 5-10. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
763
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Posted - 2013.08.11 13:39:00 -
[3] - Quote
David Xavier wrote:...also don't have to worry about their weapon systems being destroyed before the ship itself. Shouldn't take long if its a 1k+ dps fit .. tank is almost nonexistent when going gank like that. The 10% bonus essentially allowed long range weapons (sentries) to perform equally well at all ranges which is what got HML's nerfed if you recall. Even the toned down 7.5% is borderline as it does not discriminate between combat and sentry drones .. first thing that was done when they started on T2 hulls was to introduce that distinction so it is a big deal.
You are right otherwise, drone platforms do have some slot requirements but it doesn't even come close to the ~10 slots of gun/missile users (primary weapon system + dmg mods) and since drone boats only have one slot deficit they are still way ahead when it comes to options.
In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse), but once you add damage (and in the case of the Dominix range as well) it immediately enters the "risk of OPness" column. Even shorter: Revision is well deserved and overdue. |

Veshta Yoshida
PIE Inc. Praetoria Imperialis Excubitoris
764
|
Posted - 2013.08.11 17:05:00 -
[4] - Quote
Oliver Stoned wrote:My question would be "How many of the (NERF the Dominix) actually fly it on a regular basis?".. It is one the daftest questions out there only trumped by 'post with your main'. Do you have to jump of a high-rise in speedo's to know it is a bad idea? What you should have asked to retain any sort of credibility and relevance was if the people not crying their eyes out over the change know how tracking works and are knowledgeable in PvP in general.
PS: Eos is being made into a dream boat in case you missed. Expect it and its sibling to get the bat prior to release though, a tad over the top both 
Onictus wrote:...When you need EIGHT mods to make the things usefull... You mean like a gunboat that has to spend 7-8 slots for guns, 2-3 lowslots for damage/TE and midslots to run it all? .. droneboats, even when tricked out for all out sniping does not come close to the 'other' hulls.
Jimmy P De'Souza wrote:Veshta Yoshida wrote:In short: Tracking is one of the best bonuses that can applied to a ship these days and can be balanced by having said ship stay in the low end of paper dps (ex. Apocalypse). ..?! You are aware that the Apoc when fitted with Beams has better paper dps to greater ranges than a sentry domi while using less mods right? Or that you can fit a pulse apoc to hit to garde ranges with garde dps, but with the ability to ammo and OH to 1300+ dps. Right? Ok, I'll humour you.
Assuming you are talking about Tachyon's with Aurora for the first falsehood: Eight (8) Tachyons needing fitting help to get on augmented by seven HSII's gives you a whopping 438 dps (OH = 515) @ 163km .. so the biggest bore guns with an outright silly amount of damage mods doesn't do it. What is your secret?
Assuming you are talking about MegaPulse with Conflagration (closest to Garde range, highest dps) for the second falsehood: Eight (8) Mega Pulse augmented by seven HSII gives you a whopping 892 dps (OH = 1026) @ 21+10km .. so the biggest bore guns with an outright silly amount of damage mods doesn't do it. What is your secret?
Would you like to do the same for Sentry Dominix or should I? You have 15 slots (8 + 7) to use as you see fit. |
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